How to win Overwatch ranked: Complete Big-Ass Guide

How to win Overwatch ranked: Complete Big-Ass Guide

Just a few words before we begin. May I have your attention please? Will the Real Slim Shad...sorry, wrong memory.

1. Read up on the basic advantages in Overwatch if you haven't already. I won't be covering basics here.

2. There is no magic pill. You will have to improve and play a lot to gain ranks, no way around it. But! Using this guide, it might take you 80% less time.

3. You can cheat a bit by having superior equipment such as better mouse, monitor and a keyboard than your opponents. Check what setups pro players currently use to give them a competitive edge.

4. I have researched almost a hundred frustrated players who couldn't climb the ranks (me included) and uncovered some surprising secrets - there are 5 hidden problems that block you from winning and you're probably suffering from them. Check the guide later.

Foreplay, foreword and intro

Playing Overwatch in competitive mode is completely different than playing Overwatch in quick play mode. People will be more salty, they will be tryharding and if you're not willing to tryhard with them, you'll be ostracized.

And that's how it should be. If you're going into the competitive mode with a quick play mindset ("I play for fun") please - don't destroy the game for the other 5 players that go there TO WIN and cancel the queue. You can have your fun in QP, that's what it's for.

This guide is aimed at you who want to climb the ranks. It's for the tryharding, competitive people that want to see the rank numbers go higher and higher. This guide is covering laws, principles, tips and advantages almost exclusively connected with the competitive mode.

I believe that winning in ranked is comprised of 4 major factors:

  • BASICS - you know how ranked points and tiers work, why some people get more points than you do, what is Elo and MMR
  • STRATEGY - you have at least basic knowledge about team composition, plans of attack / defense, what is meta
  • PSYCHOLOGY - you understand how your mentality and behavior affects your chances to win and your & your teammates' gameplay
  • TEAMPLAY - you know how to lead when nobody is able to, how not to tilt your team, how to communicate

This guide is split into these 4 factors for easier reading. Mind you, it's quite long - so if you just want to skip to a particular section, just click on the link and it will jump there.


How ranked points work

The ranked season 2 came with a new tiered system. Blizz made away with ranks 1 - 100 (100 being the best Pokémon trainer in the world) and introduced ranks 1 - 5000 with the tiers being:

Bronze: 1-1499

Silver: 1500-1999

Gold: 2000-2499

Platinum: 2500-2999

Diamond: 3000-3499

Master: 3500-3999

Grandmaster: 4000-5000

When you win you get points, when you lose you lose points. When you draw, you don't lose points.

There are also competitive points which are a currency you can buy golden weapons with, when you manage to scrape 3000 of them. For each win you get 10 of them, for each draw 3 of them and for a loss you get nothing. 

You want a medal?
— Jack Morrison

When you hit a tier, you can't be demoted (exceptions are Master and Grandmaster tiers) to a lower tier, BUT YOUR RANKING CAN AND WILL GO DOWN IF YOU LOSE. You will be matched with worse players and can even fall to bronze leagues. The only thing that will not change is your nice medal icon.

Which is bullshit if you ask me.

Why do you sometimes get less points for a win and lose more points for a loss?

Overwatch ranking is based on an Elo ranking system. In short, your skill is constantly being compared to other player's skill and the matchmaker tries to gauge it on your wins and losses against different opponents - the result being a hidden rating, Match Making Rating.

Which means that if you lose against a team with lower total MMR the system thinks that you are placed higher than you should be, since a lower skilled opponent was able to beat you and adjusts your MMR accordingly. The same shit happens when you win against an opponent with lower MMR - you should have been able to beat him, so your ranking doesn't improve that much. You are where you belong.

Your ranking in Overwatch directly reflects your MMR although there are some hidden discrepancies we don't know about exactly and only theories float around, like how precisely does your individual performance impact your ranking gains.

TLDR: If you win against a better opponent, you get more points, if you lose against a worse opponent, you lose more points. Vice versa.

The importance of win and losing streaks

We don't know for sure yet as the new system hasn't been explored that thoroughly, but using Occam's razor we can probably agree Blizzard didn't change much how their matchmaker works.

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Meaning: if you start winning 1 game after another (the system kicks in around the 5th win in a row) the matchmaker will think your skill has improved so much that you don't belong in such scrubby low ranks and will shower you with points like a Hanzo main spamming a corridor. You will skyrocket.

The same will happen on losing streaks, so beware - and stop playing when losing 2 or more games in a row, just to make sure you aren't tilting. Will explain later.

TLDR: Win streaks are the best thing in the world since freeing a really long held fart from captivity and losing streaks are like, really bad for ya. overly-attached girlfriend.

Season 3 ranked changes

Does it seem to you that getting to Diamond or Platinum is much more difficult now?

Do you have a feeling you were placed much lower at the beginning than you should have?

Do you feel like the games around Diamond are much more competitive and close now?

Your feelings are spot-on. In season 3, Blizzard made changes to affect the distribution curve. In season 2, too many players that didn't belong to Platinum were there and this situation even got to low Diamond. Gold and Bronze players got boosted there by their teammates and by playing with higher skilled people they didn't lose as much as they should, so they never dropped off - but kept better people at lower ranks.

This is why you're now getting placed lower, but receive a SR boost for any beginning wins, so you can get to the rank you belong faster.

This change resulted in better spread and more competitive games on each level.


Team composition

You might have gotten away with attack Symmetra and 5 Bastions in quick play, but this doesn't work here. In competitive you are limited by 1 hero limit and as such every pick must be rationalized.

The most important rule about team composition is: "YOU WILL LOSE WITHOUT A HEALER". Every game, every time there has to be at least 1 healer and in current meta even 2. 

You can never go wrong with Lucio as a core healer, because he heals all the poke and chip damage your teammates might receive, plus his ult saves your asses from an ulting Genji, Soldier etc AND has speed boost which enables you to engage when spotting an opportunity or disengage when in deep shit.

After Lucio nerfs he isn't as much as autopick (mainly on defense) as he was, but when you don't know who to pick as support, go Lucio. 

Which leaves us with a second healer that you can fill with a specialist. right now, Ana is disgustingly OP with Reinhardt and Reaper, so pick her as much as you can.

Other than that - Do you have Pharah and your opponents have a teamwipe composition? Go Mercy - boosted Pharah or McCree is scary and after the enemy blowed all their ults and killed everybody you just rez them and laugh. Are you having problems pushing through a heavy chokepoint like in Hanamura A? Pick Ana, heal your Reinhardt - he won't die - and ult him 30 seconds later. Need to destroy Tracers, Winstons, Roadhogs and deny Genji or Reaper ults? Go Zenyatta for his awesome DPS, Discord orb and Transcendence.

Now there are 4 spots to fill. The meta says 2 / 2 / 2 composition (2 tanks, 2 DPS, 2 supports) which works in high ranks - but doesn't work in lower ones. People there aren't very good at hitting targets so you need to sacrifice 1 tank or support for an additional DPS.

On Payload maps and any map where there is a friendly Ana, Reinhardt is a must. He provides cover in open areas where you'll get while escorting the payload and the same applies for defenders, who'll defend at different places. 

On KoTH maps, Winston, Tracer and Zarya rule them all. They are brilliant skirmishers who excel in long fights and zone control. Fully charged Zarya can wipe enemy teams almost by herself..

On Capture maps, almost everybody works, but Winston gets picked in higher plays really often due to his ability to get to the point and disrupt the defense while tickling enemy squishies to death. Don't pick him in soloQ though, he requires team coordination.

For DPS the situation is a little bit easier. Generally you can get away with picking the heroes your DPS players are most comfortable with, with notable exceptions being Tracer and Reaper who are a queen and a king of the hill (KotH maps). If you have a good aimer, pick McCree for him.

When defending choke - heavy points and/or long hallways (Anubis A, Eichenwalde A, Hollywood), Junkrat was a fine choice, but in this meta full of Zaryas it's not a good idea - greet Mei as the defense hero number 1. She's really, really good now.

Hero switching and counter - picking

If I had to name the biggest reason for 1 team winning and the other one losing except for communication, it would be that the losers don't switch. I'm Diamond and people here still don't switch enough.


This game is built on the concept of hero switching and yet such a small number of people actually do! It's the most dangerous weapon in your arsenal and you aren't going to use it? I understand the reasons that impact this decision.

  • you might feel you are admitting you suck at the hero you would switch from
  • you might want to "teach them a lesson" or "show them how you'll prevail" even after getting killed 12th time
  • you might want to play a hero "you have fun with" in which case get off from competitive and go play quick play
  • you can't play anything else in which case get off from competitive and go practice other heroes in quick play

I understand, but that doesn't mean I approve - and your winrate won't either. If you aren't being effective or you're getting countered, SWITCH! Oh, and if you're not playing in a premade, always switch to a hero that counters the enemy by yourself. Don't expect your teammates to work with you. Just...don't switch from a core healer without telling them.

Writing a complete guide on who counters whom is a job I'll take upon myself in a later time, so I'll provide quick tips in the meantime for the most usual situations.

One quick warning: Don't switch to a hero you are bad with. It will do more harm than good.

Who should switch?

  • if you are not doing enough damage and your main tank is good, switch 1 tank for DPS
  • if you are getting countered, switch yourself
  • if the enemy team doesn't do much damage, but you just don't seem to kill them, switch the specialist support

To whom should I switch?

  • Pharah wrecking you? Switch to Soldier 76, Ana or McCree if you can aim. If you can't, D.VA also does the job to an extent.
  • Genji slicing your supports? Get a good McCree or go Winston and tickle the cyborg until his green lights go out.
  • Their aggresive tanks diving for you and you can't seem to kill them or do they have more than 2 of them? Reaper.
  • McCree 1shotting you all the time? Pick Widow or Hanzo (oh I will get slammed for this) and make his life hell until he switches.
  • Zarya lasering you all to oblivion? Don't shoot the fucking shields and when her personal shield is down, Reaper reaps her.
  • Reaper RPNT? Go Pharah and rocket him till he cries into his edgelord mask and dies of sodium overdose.
  • Turret problems? Pharah, Ana, Widow and Hanzo can snipe the thingy + Zarya feeds on the shots.

Make a habit of hitting TAB regularly to see the enemy composition and thus knowing when and whom to switch to.

As you can see, it's all about rock-paper-scissors with the Overwatch exception that sometimes a good paper can beat bad scissors. But that's just how it is.

Know the meta (and what the hell it is)

Meta is short for "metagame". Metagame means everything that impacts the game in an awful lot of ways, but mainly we're talking about hero buffs and nerfs. See, it's like in the wild ecosystem - when you kill something's natural predator, the something will reproduce uncontrollably until you have full garden of it and then your shaman tells you to pray naked in the moonlight to restore the balance of the elements but you just got enough of his bullshit so you decide to blow up all the...sorry, got carried away.

What I meant to say is: when you buff Pharah for example, there will be a lot of crying Junkrats and a lot of happy Widows, Soldiers and McCrees as they are hers natural counters. If you buffed Winston, Reaper would see more play. And if Reaper would see more play, we would see more Pharah to counter him etc etc.

In the end the good news is the pros will always come up with the most optimal heroes for the current patch (which doesn't mean the others are completely bad, only some of them are, but that's completely related to the skill rank you're playing at) and you should know who these most optimal heroes are and why are they being played.

The best source on Overwatch is actually my newsletter, so don't forget to sign up. Read my emails every time they land in your inbox, it's a very enlightening read.

Is an off-meta pick always bad?

No. Meta heroes are being set by pros. McCree is such a god-tier in high ranks because the pros have godly aim and he rewards that. He is much, much worse at mid - low ranks where people have McCree accuracy around 35% and thus it would be better for these people to play Soldier 76 instead as he doesn't punish missed shots so much. 

Winston is played much because he rewards teamplay. By himself and with no cooperation he is just a Harambe waiting for the killing shot. Damn kids and their stupid parents, get them off my lawn.

On the other hand, those heroes are optimal for a REASON. Apart from McCree and Winston who are a bit of an exception, if a hero has around 100% pickrate in every match - as Lucio and Ana have now - you are being stupid for not having them on your team and are actively hindering your team's chances of winning. 

On the other hand - again - an off - meta pick is sometimes a good idea. You always want to have a player play his strongest hero, even if the hero is not the pros use. In my team we have a godly Hanzo and we'd be stupid not to utilize him. Many times the opponents weren't really expecting the pick and didn't have a clue how to deal with it.

Be surprising with your picks, but don't be stupid with them.

How to carry a soloQ

Carrying means winning a game by yourself. Carrying the team on your shoulders, dragging them kicking and screaming onto the final point and sticking them there with superglue. 

Which, sadly, isn't possible in Overwatch to such an extent as it is in other FPS games. Although, there are some specific ways how you can leverage the lack of cooperation, general shitiness and the Salt Valley that soloQ competitive in lower ranks often is.

1. Become a leader

The biggest problem in soloQ is that almost nobody really works as a team. Everybody is silent, almost nobody on voice chat, doing his own job, prioritizing his own targets and just generally playing solo, literally. Your job is to change that and join these single entities into one, big, deathball like a Khal!*

When coming into the game, start with "Hey there guys, join voice chat pls so we can coordinate and destroy them". If people don't know how to join voice, write "press P and blue headphones". 80% of time you'll be able to get the majority of your team on board.

After that, lay down a simple strategy. We attack there, we go right to the room and then we push the point, we will defend from there.


While in game, call out enemy positions. "Reaper above, hasn't ultied in a while, care". "Pharah on our left, 1 hit". "My ult is almost ready, who is ready to combo?". "We got picked, don't attack, wait for all".

In soloQ, just doing this will win you many, many games. I'm covering more of the leadership aspects later in the guide.

2. Pick a carry hero

  • Genji because he can teamwipe every 60 seconds and not die if he's good.
  • Zarya because she can save her stupid teammates and get dmg charge from it, enabling her to wipe enemies off the map when fully charged
  • McCree because if he can headshot, he can kill almost anything in 2 shots
  • Widow on attack - I'll get slammed for this - because IF (and that's a BIG IF, okay?) she can regularly kill 2 or more of enemies' heroes, your team would have to be a group of sedated sloths in straw hats on holidays to NOT take the point
  • Zenyatta, because as a support you have no control of your DPS and if they can't kill anything, you can't win - but luckily Zen can kill as well
  • Ana, because her ult is stupidly strong and if your DPS can't hit the door of the barn, you can supplement dmg when everybody's healed.
  • Reinhardt, because the big blue rectangle often (and sometimes not) works as a Group Up beacon and your ulti + hammer can kill efficiently even if your DPS players suck
  • Tracer on KotH maps, because she is very team - independent and can totally wreck their backline and even DPS
  • Roadhog (thank you, Giovanni Segar), because he can heal himself, push the entire team off the point with his ult, and instantly remove DPS/Support from a fight. 

3. Avoid tilting your team

This applies even to a group queue. NEVER EVER tilt your teammates. Even if they couldn't really suck more if they tried and played with a GameBoy controller, don't say a word apart from a helpful suggestion in lines of "Hmm, soldier is getting countered by them, do you think Pharah would work better?". 

If you manage to tilt one of your teammates, your chances of winning drop down to almost 0%. He will do anything in his power to make you lose with him, since he doesn't care anymore.

And we know how EASY is to tilt someone in this game, amirite?

*being in tilt means getting very very angry, toxic and all around unpleasant*


Psychology is a major factor in sports. Esports aren't that much different and I as a psychology major believe they are the same in this aspect. If your mental state is fucked up, your performance will be too.

You can have the best raw skill in the world and it'll be still worth nothing if you can't put it into practice - because you rage, because you get nervous, because you can't handle the pressure and you burn your ultimates and abilities reflexively.

This applies to climbing ranks too.

If you don't know how to avoid mistakes in your thinking costing you crucial wins, you won't climb.

Improvement mindset

Your goal is to get as high as you can.

To get there, you need to be as skilled as other players that currently reside in those high ranks.

If you're not already, you'll have to improve - no way around that. I think we can agree upon this, right?

Then, we can all agree on another thing: until you improve your skills you will win some matches and lose some matches. When you improve them, you will win more matches until you start getting matched against players that are better than you and you'll start losing again.

It's the cycle of improvement.

Let me ask you this, then: If your goal is to get as high as possible, isn't your goal to improve your skills at the same time? Because that's the same thing. 

Let me correct myself, it's NOT the same thing, it's better. Because if you're not focusing on just winning and every game is a chance to analyse, test and improve - you're not losing. EVER. Every loss is a win for you and that's a healthy attitude to have.

This attitude will net you more wins overall - since you'll not be getting as salty as you'd normally be and it won't impact your performance. Add the constant improvement into the equation and you're looking at a strong ladder climber.

There is a saying in a startup world: "Fail fast and fail hard". Every failure is just a hypothesis that didn't work out. It's not that you failed, it's that you found another way how NOT to do things. Which ultimately leads to the only one result: you'll learn how TO DO things in the end.

How to improve (by Cheshur)

Record Your Games and watch every game you lose to see what you could have done better next time. TAKE NOTES. Write down what you want to improve on. If you don't physically record it then it won't happen.
Focus On One Thing. Pick the stat/facet that you want to improve on and focus extra hard on that in your future games. If you try to improve everything overall then you're going to see very low returns. Ex: I wanted to improve my Roadhog Hook Accuracy so I was constantly watching the hook acc stat every 30 seconds and kept it in the forefront of my mind while playing and I noticed a considerable improvement.
Watch Pro Games. The context might not be the same, but you should always try to learn from those that are considered the best.

I will add this tip: subscribe to r/Overwatchuniversity. Many many active members of community giving advice, sharing tips, guides and helping each other with Overwatch mechanics. It was a priceless tool when I started and it still is.

Best character specific training "workouts" will be covered in another guide.

How poker pros do it

Overwatch competitive mode and poker pro scene have much more in common than you'd see at a first glance. Both are based on "climbing the ladder", for starters.

In Overwatch you take on many matches in hope to win more than you lose so you can climb the ranks. In poker you take on many matches in hope to win more money than you lose so you can climb the ranks and get to better paying tables with higher stakes.

In Overwatch you never know what teammates and opponents you'll get, so you have to play with what you're dealt. In poker it's completely the same - you're playing with cards you've been dealt, too.

In Overwatch you're trying to maximize your chances of winning and minimize your chances of losing by utilizing meta heroes, good team composition, leadership, attitude and other variables. In poker you're trying to maximize your chances of winning and minimize your chances of losing by utilizing probability, reads and bluffing.

Then, it's safe to say that we can learn something from the pro poker scene and that something is:

Every good poker player knows to focus on the big picture. Even if he loses a table or two but he still made the right decisions, he is happy - because he knows if he continues making good decisions he'll win more than he'll lose long - term.

In Overwatch ranked, do the same. When you lose, ask yourself if you made all the right decisions. If you did, no problem - keep playing like this and you'll win more than you lose. If you didn't, great! You know exactly what to do differently next time.

The dangers of TILT

You know you're tilted when you:

  • stop talking to your teammates because you might say something nasty
  • berate your teammates, shout at them, call them names, retards, scrubs, weeaboos (where did THIS come from anyways)
  • start trashtalking the enemy for kicking your ass
  • start focusing 1 enemy all the time for wrong reasons (he said something in chat)
  • start another competitive game because "YOU HAVE TO GET YOUR RANKS BACK" and "MAKE YOUR RANK GREAT AGAIN"
  • get generally angry and salty, with a strong taste for Snickers
  • are a big, red gorilla / scientist

Being tilted IS NOT A GOOD THING. It doesn't make your play better, it doesn't motivate you. All it does is make you play much much worse. You tense up. You start being scared of losing another one. You start pressuring yourself and your teammates. You start destroying your team's morale. You start picking heroes you underperform at, just because you feel you need to change something.

Tilt is the number 1 reason for losing - streaks and is the biggest culprit in being ranked far deeper than you should be.

If you feel that you are tilted - or maybe your teammates will tell you - stop playing competitive or Overwatch completely for a while until you cool down. For some it might be 20 minutes of quickplay, for some it might be a day and for some even a whole week.* 

Just remember that when on tilt, your chances of losing the game are much much higher than normal - and you don't want do lower the odds, right?

How not to tilt thanks to toxic players

Much better than to cool down from tilt is not getting tilted at all. As such, taking precautions is wise and very recommended. 

The problem is, in Overwatch and on the Internet generally, you'll be often facing sad idiots with emotional or upbringing problems who don't really understand how to behave in a modern society and will do everything in their power to destroy your day. The question then is: how to block these sad existences from impacting YOUR performance and YOUR ranks?

Don’t feed the trolls. They will drag you down to their level and then beat you with experience.
— Mark Twain, kind of

First and only rule is: DON'T FEED THE TROLLS!

If you can't help yourself and you start participating in their game, you will lose. 

As soon as you notice someone being a dick, block him immediately! There is ZERO reason for you to participate in that shit, it will only make you lose the game and might push the retard to destroy the game entirely by leaving or griefing.

That applies to joining in the shitshow with your opponents too. Many experienced trolls will actively try to hamper your performance by attacking your psychology - don't let them! Trolls feed on attention, if you don't give them any they die of starvation.

Suffered a death? Take a deep breath. (by Ninjashifter)

If a plan goes wrong or you're hit by a surprise ult and you end up dead, don't sit back and feel bad for yourself - simply communicate to the team that you're dead and stay quiet so they can focus. It only takes 1 second to communicate a death, and you can be spending the remaining 9 seconds of your respawn timer thinking on why you died, and how you could have avoided that death. Doing this consistently will help you pinpoint the common mistakes you make so you can actively avoid making them in the future.

Don't clutter the voice chat with useless rants about why you died again and again to this and that. That shit is as important as what kind of toast Taimou ate this morning and how his morning proceeded after such an exciting moment, so please, just announce you're dead and analyse your play that lead to your demise.


If you aren't playing as a team in Overwatch, you won't win against a team that's organized. That's why everybody hates playing against a 6-stack when not on 6-stack too, it's the team synergy factor that wins games. 

In this section I'll show you the basic tools for getting your teamplay up to par with the other teams you'll be facing. Mind you, this is not very applicable to soloQ, but if you get teammates that are willing to listen to you, it might net you some VERY easy wins.


The definition of communication is "imparting or exchanging of information by speaking, writing, or using some other medium". In a team sport or a team esport like Overwatch, communication is THE MOST VALUABLE TOOL TO HAVE AND TO USE. Without communication there is no teamplay and without teamplay there is no chance to win against a team that isn't disorganized too.


If there was only 1 advice you could take from this guide, I would suggest taking this one to heart. If you're not on the team voice, you can't:

  • hear where the enemy is waiting for you ("Reaper waiting above", "Widow sniping from the left")
  • participate in team strategy ("In 3 seconds I'm ulting and speed boosting, rush the point", "We break through the defenses and go right to high ground")
  • hear essential information during the fight ("Our Mercy is dead, no rez, back off", "Pharah 1 HP, shoot her down")
  • ask for help ("I need healing, on the right", "Genji on me, pls shield Zarya")
  • much much more

Yes, you could write this stuff in chat, but nobody really reads it in the heat of a fight and you should be shooting at enemies, not writing anyways.

I get it, some of you are anxious to join the voice chat because of different reasons. Some of you hate your own voice and are scared of being ridiculed for it. There was a very good advice from a redditor _Refuge.

One thing to remember is that they (your teammates) are strangers. You most likely won't see them again, and who gives a shit about what they think about your voice? A lot of people don't like their own voices anyways and nobody is really going to care about your voice when there is a game to play.

Being scared of toxic reactions is understandable too. Many people will advise you to develop a thick skin, but as far as I'm concerned, desensitization therapy works sometimes, but it's much much easier to just mute & block the person being a dick to you. It actually deals them the most hurtful blow you could ever throw at them - it confirms what they fear the most. That they are completely insignificant and can be safely ignored.

But let's say you don't have a mic (buy one, the stuff costs like...nothing) or you have very strong reason not to talk. 


Hearing the important callouts and information is much better than hearing nothing.

A nice tip came from a redditor Saicotic:

I've found that most teammates appreciate detailed damage callouts. "Pharah inside choke left, 80HP", or "Roadhog on bridge, 50HP, heal is down." An approximation like "half health" or "lit" is okay if that's all you can manage, but telling your teammates how many shots they can expect a target to take is hugely helpful.


There has to be a leader. Even a bad leader (and a bad plan) is insanely much better than none, even if only to group up the team and make them shoot 1 target instead of sprays, chalkboards and shielded Zarya.

The leader is often called "the shotcaller" and it's best if it's one of your supports - they have the most time to look around, notice things and have generally better view of the battlefield and the situation you're in, since they are in the backline. But a tank works too. DPS shotcaller is not ideal, because often they'll have to focus on dueling and killing their opponents.

Shotcalling is not a big challenge. Pick a good target and say "Focus XY". Done.

The skill is in picking a good target. Let's check out what a good target is, then.

The best target is the one that is out of position. A support with no friends around him, McCree not behind Reinhardt's shield, Reinhardt that just charged to your team and is currently with no friends around - these are targets that are easy to kill and you should kill them first. 

If not out of position, your primary concern is an enemy support. Without a Mercy they can't rez, without a Lucio there is no speed boost and shield. No Zen means that your Genji is free to wipe them all out. Often you'll have to wait with your ultimates and big attacks until you kill them, since they can easily shit on your ultimates with their own.

Your secondary concern, but as almost as good as a primary one is an enemy DPS. Without DPS they can't kill you and if they can't kill you, they can't win. If you have a good shot on a DPS, take it and take him down.

Don't prioritize tanks unless they are completely out of position (surrounded by your team) and you can kill them quickly. Their Overwatch quest is to be scary, protect their DPS + supports and punish bad teams for focusing them instead.

All this being said - this doesn't mean you should just ignore the enemy tanks and DPS and just charge into their supports (although Winston + Zarya combo does this pretty nicely). Always look for the easiest and most lazy way to kill somebody.

Don't tilt your team and for the love of all that is sacred to you, don't tilt your ragers

I have already talked about the dangers of self-inflicted tilt, but let's talk about the team tilt as well.

You have to understand that you aren't the only one who gets tilted and if even one of your teammates tilts, the odds are lowering for you all. This being doubly true if you're not playing in a 6-stack. You never know who you're gonna get and who you're gonna call. (GHOST-BUSTEEERS!)

For example, a few days ago I have played Lijiang Tower with a guy called "SatanKiller" or something along those lines (or was it "EdgeLord"? or maybe "LeetSkillz"?) and he was COMPLETELY the guy you just imagined he was. He screamed into the voice chat when he died with a 30 second sermon about how OP the hero that just killed him was. He killed almost ZERO people with his Genji, sucked balls and then he changed to Bastion because HAHAHA LULZ. I didn't really think such a stereotypical...player existed until I met this guy.

But you know what? We were 4 and we didn't say one mean word to him. We knew that he would probably explode if we did, so I was like "I don't know dude, maybe we could try switching that Bastion for something else you like to play?" and he then switched to Reinhardt (not really an optimal pick for Koth). I don't know how, but we won the round by holding from 0 to 100% in one go.

The guy was a complete rager and if we tilted him, we wouldn't have won that round. 

Ragers are triggered like Bastion hearing a woodpecker - just one small thing and they blow up in your face.

So, don't tilt your teammates (I reprimand them for making bad plays, because that's the role of a leader, but I'm also fucking hard on myself too and I never do it in a way that hurts their feelings), be constructive with your criticism, be a nice person and don't tilt the ragers. 

After all, it's not about establishing dominance, it's about winning the damn match. You could care less about the shitheads.

It's almost high noon so I have to go, but some closing words

  • SHARE this guide. The more people read it, the better competitive experience will be had by all of us
  • this guide is focused on competitive play and as such, some things will not work in Quick Play
  • DON'T TILT (yourself and others)
  • and you will win more than you lose. 


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Best Gaming Mice, Monitors, Keyboards and Headsets PROs Use - Buyer's Guide

Must Play Games: Solitairica (iOS)

Must Play Games: Solitairica (iOS)